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Brancher/Frog Rider


Brancher (Race)

Branchers are found only in the forests of Froghaven. Branchers tend to be shorter than Elves and taller than Gnomes. It is unclear from which race they originate—they have larger, rounded ears like Gnomes' ears and their ears nearly point at the ends like Elves' ears. They have a greater dexterity than Elves and ride far greater than Gnomes. They have a thick leathery (almost reptilian) skin that provides some natural protection.

Because they rose in the magic saturated lands of Froghaven, Branchers are not affected by magic and cannot manipulate magic. An attack by a Brancher using a magic item is the same as a non-magical version of the item. Any attack on them via magic in turn is reduced to what it would be if it were not magic—a magical sword is just a sword. A Brancher's attack using a standard weapon will attack a magic being as though the item were magic. No plusses added to the attack, but if a creature requires a magic item to be attacked, the Brancher can attack with a normal item and do the regular damage of the weapon. Magic spells that utilize things like fire or ice—since those have properties outside of magic—will do half damage to the Brancher. Magic potions do not affect Branchers, but healing potions do help them (just as the potions affect others) because all healing potions have water from Froghaven's lake as their key element.

Branchers are able to survive underwater for several hours before having to return to the air.

They are called Branchers because they build their homes in the branches of the giant trees of Froghaven.

Since the giant frogs of Froghaven are plentiful and their skin gives off a paralizing poison, Branchers like to dip the blades and points of their weapons in the frogs' poison.


Character classes (Frog Rider, Ranger, Fighter, Rogue)

Hit Points: 3D6

Note: stats in parentheses are for NPC and random encounters.

Strength 
Dexterity
Constitution
Intelligence
Wisdom
Charisma
3/18
3/18
6/18
3/18
3/18
3/18
(12)
(10)
(14)
(10)
(10)
(11)

Abilities:

  1. Immune to magic (i.e. sleep, charm, etc. but not physical side effects (heat/cold/missile etc. damage is halved)
  2. Semi amphibian (able to remain underwater for up to 4 hours)
  3. Magic weapons inflict only normal damage (no pluses to hit or damage)
  4. Natural armor (scale mail)
  5. Immune to contact poisons 
  6. Negate magic (e.g. can use as normal weapons)

Innate Skill bonuses:

  1. Swimming +6
  2. Jumping +1
  3. Climbing +2
  4. Balance +1
  5. Move Silent +1
  6. Hide +1
  7. Listen +1



Frog Rider (Class)

Only Branchers can be FrogRiders.

Frog Riders are fighters with incredible riding skills. Their main weapons are darts tipped with poison (from the frogs) and a javelin or spear–also tipped in poison–that can be used as a staff when needed.

Because of the size, durability and dexterity of the frogs they ride, the Frog Rider is capable of using the frog's mass as a weapon.

Frog Riders are master riders and are not limited to frogs. They can, in fact, ride most mounts they encounter.

Hit Points: 5D6 (30)

Strength 
Dexterity
Constitution
Intelligence
Wisdom
Charisma
10/18
6/18
6/18
6/18
6/18
3/18
(17)
(16)
(14)
(12)
(15)
(11)

Weapons:
Darts: 1D3*
Armor Blades: 1D6*
Javelin: 1D6*
*Poison: Save vs. Paralysis

Equipment:
Saddle
Saddle Bag
1wk Rations (trail)
Rope 20'
Healing Potions x 5
Belt Pouch
Water Skin
Climbers Kit
Cammo Cloak

Armor: Scale Mail (Worn & Natural)

Skills: Climb, Jump, Ride, Swim, Intimidate, Listen, Search and Spot



These stats are just our interpretation of the characters. If you wish to adjust them, please have fun doing so.






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